Crate gilrs_core

source ·

Modules

Provides the most common mappings of physical location of gamepad elements to their EvCodes. Some (or most) gamepads may use different mappings.

Structs

Holds information about expected axis range and deadzone.
Platform specific representation of axis or button.
Holds information about gamepad event.
Allow control of gamepad’s force feedback.
Provides information about gamepad.
Struct used to manage gamepads and retrieve events.

Enums

Error type which can be returned when creating Gilrs.
Gamepad event.
State of device’s power supply.

Constants

True, if Y axis of sticks commonly points downwards.